SERIOUS GAMES FOR COMPANIES & AGENCIES
Learning that
actually sticks.
Serious games land differently than traditional e-learning, not because they add points and badges, but because they turn content into an experience people want to finish.
What gets completed, gets learned. What gets learned, changes behaviour.
TRUSTING PARTNERS
USE CASES
What serious games are used for
Every serious game starts with a behavioural objective. Here are the most common contexts we build for.

Corporate training
Onboarding, compliance, safety protocols, soft skills. Content that has to be learned properly and remembered later.

Brand communication
Product launches, activations, events. When you want your audience to live something instead of just see it.

Behaviour change
Health, sustainability, habits. When the goal isn’t just to inform — but to have people act differently when they leave.

Education
Academic or educational content that needs real engagement. So students actually finish what they start.
WHAT YOU GET
Built to integrate, measure and scale
Every project is built from scratch around your brief.

LMS-ready
WebGL and standalone. SCORM and xAPI compatible with any LMS.

Measurable
Decisions, time, scores and competencies tracked per player. ROI data built in.

Multiplatform
Web, mobile (iOS & Android), or desktop, matched to how your audience actually plays.
HOW WE WORK
From objective to playable experience
01 –
Define the real objective
Before mechanics or tech, we understand what the game needs to achieve — what behaviour to change, what to teach, what to feel at the end.
03 –
Playable prototype
Before any final assets or content, we build something you can play and test. We validate the mechanic before it gets expensive to change.
02 –
Desighn the mechanic
We translate that objective into a game experience — the core mechanic, how the player progresses, how success is measured.
04 –
Production & Delivery
Full development with agreed iterations and clear deliverables. No scope surprises, no unexpected invoices.
FAQ
Common questions
How much does a serious game cost?
It depends on scope, platform, and production level. The first thing we do in any conversation is scope the project so we can give you a real number — not a range that means nothing.
How long does development take?
A playable prototype in 3–4 weeks. A full project between 2 and 5 months depending on scope. If you have a hard deadline (an event, a launch, etc.), tell us upfront and we design the project around it.
What platforms can it run on?
Web, mobile (iOS and Android), or desktop. We recommend the platform based on the context of use. A compliance game done from home is different from an activation at a live event.
Can we measure whether the game actually worked?
Yes. We integrate tracking for completion, play time, drop-off points and per-user results. If you need to prove ROI internally, we build the data to do it.
A serious game in mind?
Whether you’re a company with a training need or an agency that wants a development partner, tell us what you’re trying to achieve.
You don’t need to have the project defined: knowing the objective is enough to start talking.




